![]() ![]() I know it's annoying to say that, but unfortunately if I do not figure out a way to detail my characters inside 3D-Coat, I'm going to have to use another program for that. Sometimes alphas textures (displacements) bought on websites when they are used inside 3D-Coat have the same IMAGE effects as I did (above picture) because there is no function inside 3D-Coat that controls Midvalue.Īnd to be very honest with you, I do not know how to fix the Alphas in an external program, even though I know that 127, 127, 127 (gray) is the point of no deformation. ![]() If the user does not have a control similar to MidValue, it will be very difficult for the artist to perform his quality work within 3D-Coat and this will cause the artist to try to do his work in another program.Īnd more complicated is the artist who has no knowledge of trying to fix the alpha in an external program just because of MidValue. It is very complicated for an artist to use alphas to detail a character without having control of how the alpha will deform the surface of the mesh. From what I know, there is no control to solve this within 3D-Coat. If you do not use Falloff, the alpha will look rectangular step inward or outward. To apply detailing on a character is virtually impossible, because there is no way to control the alpha on the surface of a flattened way, ie only the detailing on the surface without inflating and deforming the the surface of the character. ![]() The result is a surface inflated inward or inflated outwards. I'm trying to use Falloff to try to control Alpha's MidValue. ![]()
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